![]() Bossing in general in an ARPG is probably my least favorite part of the game, and I gave up on progressing past the Searing Exarch in Path of Exile because I simply did not really enjoy building for that sort of mechanic. They feel a lot like fighting a Legendary mob in Guild Wars 2, so read… super tanky bag of hitpoints that will take you quite a while to whittle through while avoiding a number of other mechanics. This has more or less been true with all of the dungeon bosses I have fought as well. Every boss has 4 sections of their health bar, and whittling down a quarter will produce some sort of intermission mechanic or phase shift. The First Boss fight – X’Fal, the Scarred Baronĭiablo IV feels like it has doubled down on the “bossing” style of gameplay from Path of Exile. I am almost certain at some point during its development process someone uttered the phrase “the Dark Souls of ARPGs” even though it lacks the traditional soulslike trappings apart from “don’t get hit”. So for me at least it is way less of a contemporary of Path of Exile, Diablo II, Diablo III, and Torchlight and more a challenge-focused version of Lost Ark. Everything about the game feels much more akin to an Isometric MMORPG that you more commonly find on a mobile platform than what I have come to expect from a PC ARPG. It instead is a game with much more deliberate slow-paced combat and a world that is much more dangerous than I have come to expect from even Path of Exile. ![]() The core gameplay loop that I enjoy so much in a Diablo-style game, isn’t really the core gameplay loop of this game. If you stripped off the branding of this game and presented it to me from another publisher with a slightly altered setting and I am not sure if I would have described it as “like Diablo”. It is at the very least not the game I was expecting it to be. I have to be honest… at this point, I am not sure if I like Diablo IV. Diablo IV Barbarian in the tundra with a flaming sword
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